Designing a Blueprint Course
Plan, Plan, Plan
Blueprint courses are well-named, because--like a house or anything designed with a blueprint--planning is critical, as is communication. Blueprint courses wield a bit of extra power in their ability to "push" content and information out to other associated courses/sections. To reduce issues with many courses proper planning or communication is essential with the development team, whether it be a faculty and their ADI/dean or a group of peers working together to develop a course for their program. Therefore, everyone involved in the process should be involved, give timely updates, consider what is essential for the course, consider the needs of future faculty, design for flexibility, and most of all the students.
This is a great addition to Canvas, as it ensures course, program and CMC outcomes get embedded in all associated courses so that the individual faculty do not have to worry about adding them in on their own. Future faculty have a well-designed course with all the key information already in place and students will have a cohesive and consistent environment to learn. With all this design work, the planning and organization of the course is perhaps the most important part of the Blueprint design process.
Items to Consider:
- Course navigation (less is more)
- Content organization (modules and consistent requirement/activities)
- Detailed descriptions and guidance for students/faculty
- Course outcomes
- Timeline & due dates
- Common content
- Common assessments
- Common resources
- Built-in interaction and engagement
- Consistent feedback and response time
- What is locked and what is flexible
Locking Content for Consistency
When the team has the course design and content completed the next step is to decide what is to be locked and what can be editable by other faculty when their course is associated with the Blueprint. Some objects, such as the syllabus, faculty information, and announcements should be unlocked to allow for personal or timely information to be added, while key content, outcomes, and common assessments may be locked, so the experience is the same for every student.
Locked Objects:
Locking an object in a course enforces the attributes defined in Course Settings. Any change to an attribute retroactively applies to all locked objects in the associated course. If an attribute is enabled for locked objects in the blueprint course, any locked attributes in the associated course that vary from locked attributes in the blueprint course will trigger unsynced changes in the blueprint course and override the associated course objects.
Unlocked Objects
Objects that are unlocked can be managed by a course instructor like any other Canvas object. If the blueprint course is synced and the instructor has modified unlocked objects in the associated course, unlocked objects are not overwritten with the synced changes.
Unlocked blueprint objects can be locked at any time. If you lock an unpublished object, and that object was previously removed from an associated course, the object will be replaced in the associated course.
Synching Courses
One of the best things about Blueprint courses is common navigation, content, assessments, and settings can be pushed (copied) to any associated course any time by synching the Blueprint course. This is great for setting up courses quickly and correcting errors but should also be done sparingly and communicated to all faculty prior to the synch. Generally, courses will be synched at the beginning of the semester and then as needed throughout the semester if there are any major errors that would affect the function or quality of the course. Synching repeatedly could cause confusion and challenges with the flow of the course and awareness of adjustments by both faculty and students.
