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Faculty Resources: Course Design

Information about pedagogy, development, and resources for CMC faculty.

Course Design

Instructor Presence - Welcome to the Course!

Write a personal welcome letter to students to introduce yourself as the faculty for this course and set the tone. Include a little personal information, background, and previous experiences teaching this course to help form a connection. Adding a picture or short video helps to put a face with the course prior to the start date or if this is a hybrid/online course.

Consider how you will build that personal contact and communication with your students. The tone and examples you put into your course is how they will engage with the faculty and the rest of the class.

  • Frequent and timely student-faculty contact is an important factor in student motivation and involvement.
  • Instructors establish a welcoming, safe, and productive environment.
  • Tone, expectations, and engagement frequency are set early in the course and replicated in several areas, such as the Welcome, syllabus, course outcomes, discussion board, email, and other areas.
  • Clarify any technology requirements, or link to tutorials and other tech support.
  • Evidence of faculty interest and concern helps students get through challenging situations, inspires them to persevere, enhances intellectual commitment, and prompts them to think about their own values, experiences, and future plans.
  • Connecting with students leads to higher student satisfaction, motivation, and retention.
  • Create an inclusive environment initially by asking for their preferred name and gender. Use diverse content, learning activities, assignments, discussions, and assessments for an inclusive learning experience.

(Sample)

Dr. Louisa Hernandez - Education Adjunct Faculty

Louisa Hernandez

Office: 970-555-1234 email: lahernandez@coloradomtn.edu

I want to welcome you to this course and hope that you will gain knowledge in educational pedagogy, curriculum selection, and teaching practices that will make your lessons pop! We will be exploring and creating lessons that are appropriate for a variety of elementary grade levels to meet students' different learning abilities and assist in challenging them to reach set goals to stay on track, go beyond, or reach their personal best. Students are encouraged to bring their own unique perspectives, experiences, and ideas to the course.

In this course, students will also be exploring educational technologies and resources that are commonly used in the classroom and the region. Students will be expected to gain knowledge and skills in using these technologies according to the grade level and subjects being taught. This course will require a consistent and stable internet connection and it is recommended to have a computer or tablet for this class rather than a small mobile device or smartphone due to the activities that students will be participating in.

I personally have been teaching in the Education program for the last 3 years, working with future elementary teachers across the Roaring Fork Valley and beyond. I was an elementary teacher in Colorado for 12 years, teaching 3rd and 5th grades, and then was an assistant principal for five years before joining CMC. I currently work for the school district full-time and teach 2 courses for CMC each semester.

In my spare time, I enjoy biking, working in my garden, and rafting with my family and 2 dogs.

Faculty establishes culture through communication, feedback, and performance standards in their course. These guide students to ways to ask questions, communicate with each other, and gain feedback from the instructor.  Providing 2-3 methods of communication that are consistently used throughout the semester is the best practice, no matter the modality or software used.

Examples:

  • Inbox in Canvas
  • Faculty Email
  • Announcements
  • Discussion Board
  • Grading Comments & Feedback
  • Office hours via WebEx or Zoom
  • Google Chat
  • WhatsApp

When engaging and interacting with students in the course, faculty don't need to respond immediately. Rather let students know up front what your plans are with scheduled times and dates for communication and feedback to help students establish a consistent interaction with you and each other. 

Examples:

For Student: Twice a week post to the discussion board, Tuesdays and Thursdays, due at 5 pm mountain time (reoccurring deadlines and times for student interaction)

For Faculty: General response time to student questions is within 24 hrs during the school week, but weekends may be more flexible if stated to students in the syllabus or course information. 

Grading: Grading with feedback is generally completed within 2-7 days of submission to the course via SpeedGrader in "Grades" or "Assignments".  This may vary depending on the type of assessment that is offered but is a good practice for weekly assignments and participation.

First Week Checklist for Students

  1. Access your Canvas course(s) on or before the start date.
  2. Read the Syllabus and course information.
  3. Review the course layout and components you will be using.
  4. Make sure your Canvas email is set to the one you will check regularly.  Learn How to Set a Default Email.
  5. Communicate with your instructor and fellow students.
  6. Complete all required assignments.
  7. Ask questions on anything you are not comfortable with or understand.

Remote Real-Time Framework & Teaching Tools

Remote Real-Time allows students and faculty to be online live from anywhere. However, a significant challenge is attention. Studies indicate that many students struggle with paying attention to content for more than 10 minutes in an online forum, such as Zoom or WebEx. One key strategy is to involve the students throughout the live class sessions with experiential learning

An experiential learning approach* to live class sessions engages students in active learning with key characteristics:

  • Immersive experience with content
  • Active involvement of students
  • Inclusive of students’ existing knowledge and/or experience
  • Strengthened by small group interactions and discussions for full participation and student to student connection
  • Proactive in the use of practice/experimentation for skill building & problem solving
  • Reflective time for metacognition to deepen learning & consider real-world application
  • Practical tools and examples

The experiential learning approach includes structured content, active experimentation, reflection, and pragmatic application within the live class session. 

Ideas for Active Learning. This image includes ideas for structured content delivery, active experimentation, reflection, and application for student immersive learning

This approach segments content and activities in such a way that students are learning and engaging throughout the session. For example, one class session agenda might look like this: 

Class Session Example suggests 5 minutes for prior student knowledge, 10 minutes of micro lecture, 10 minutes of active experimentation, time for debrief and planning for application.

To plan your class session, use this Synchronous Class Session Planning Template

*This experiential learning framework and template are based on adult learning theory resources:

A team of Instructional Designers has been created to provide educational support, enhancing andragogy in the classroom and delivering consistent course design across programs.

Team Members

  • Amy Connerton
  • Melissa Dowd
  • Monia Haselhorst
  • Karen Kaemmerling
  • Katrina Marzetta
  • Liz Qualman
  • Tracy White
  • Traci Wodlinger

Blueprint Course Design

What is a Blueprint course?

A blueprint course is a special type of course in Canvas that serves as a template for other courses/sections. The content and settings in the blueprint course can then be pushed out to courses that are associated with the blueprint at any time to establish a level of consistency.  Blueprint courses are commonly used for courses at CMC that have multiple sections each semester where outcomes and essential content should be consistent in every Canvas course.

  • Blueprint courses have the ability to lock specific content to make sure it is included in all associated courses, but still, allow faculty to add additional or modify existing non-locked content to make the associated course/section their own. 
  • If updates are needed during the semester or prior to the start of a semester, they can be made in the Blueprint course and then pushed out to all associated courses as needed.
  • Blueprint courses can assist new faculty by providing a "ready-to-go" course that only needs minor adjustments to be successful.
  • Any existing course can be associated with a Blueprint course by a Canvas administrator.

Blueprint settings for the course

How to make a Blueprint course

Any existing course can become a Blueprint course, but it must be enabled as a Blueprint by a Canvas administrator for the functionality to be available.  This allows faculty the ability to work on the design prior to it becoming a Blueprint or after it has been enabled.

Blueprint Options:

  • Add content and assessments that will be included in associated courses/sections.
  • Set due dates, availability, and deadlines.
  • Standardize course navigation.
  • Standardize course tools, 3rd party resources, or vendor items. (ex. eTextbooks, Canvas apps (LTI), non-CMC tools)
  • Lock items within the course.
    • General Locked Objects: Applies the same locking settings in all tools in course.
    • Locked Objects by Type: Allows separate locking settings for Assignments, Discussions, Pages, Files, and Quizzes.
    • Lock Individual Objects: Restrict any changes to individual items within a course.
  • Associate Blueprint with any course.
  • Remove the Blueprint association with any course.

Blueprint add content and lock specific items for all associated courses.

Designing a Blueprint Course

Plan, Plan, Plan

Blueprint courses are well-named, because--like a house or anything designed with a blueprint--planning is critical, as is communication. Blueprint courses wield a bit of extra power in their ability to "push" content and information out to other associated courses/sections.  To reduce issues with many courses proper planning or communication is essential with the development team, whether it be a faculty and their ADI/dean or a group of peers working together to develop a course for their program. Therefore, everyone involved in the process should be involved, give timely updates, consider what is essential for the course, consider the needs of future faculty, design for flexibility, and most of all the students.

This is a great addition to Canvas, as it ensures course, program and CMC outcomes get embedded in all associated courses so that the individual faculty do not have to worry about adding them in on their own.   Future faculty have a well-designed course with all the key information already in place and students will have a cohesive and consistent environment to learn.  With all this design work, the planning and organization of the course is perhaps the most important part of the Blueprint design process.

Items to Consider:

  • Course navigation (less is more)
  • Content organization (modules and consistent requirement/activities)
  • Detailed descriptions and guidance for students/faculty
  • Course outcomes
  • Timeline & due dates
  • Common content
  • Common assessments
  • Common resources
  • Built-in interaction and engagement
  • Consistent feedback and response time
  • What is locked and what is flexible

 

Locking Content for Consistency

When the team has the course design and content completed the next step is to decide what is to be locked and what can be editable by other faculty when their course is associated with the Blueprint.  Some objects, such as the syllabus, faculty information, and announcements should be unlocked to allow for personal or timely information to be added, while key content, outcomes, and common assessments may be locked, so the experience is the same for every student.

Locked Objects:

Locking an object in a course enforces the attributes defined in Course Settings. Any change to an attribute retroactively applies to all locked objects in the associated course. If an attribute is enabled for locked objects in the blueprint course, any locked attributes in the associated course that vary from locked attributes in the blueprint course will trigger unsynced changes in the blueprint course and override the associated course objects.

Unlocked Objects

Objects that are unlocked can be managed by a course instructor like any other Canvas object. If the blueprint course is synced and the instructor has modified unlocked objects in the associated course, unlocked objects are not overwritten with the synced changes.

Unlocked blueprint objects can be locked at any time. If you lock an unpublished object, and that object was previously removed from an associated course, the object will be replaced in the associated course.

 

Synching Courses

One of the best things about Blueprint courses is common navigation, content, assessments, and settings can be pushed (copied) to any associated course any time by synching the Blueprint course.  This is great for setting up courses quickly and correcting errors but should also be done sparingly and communicated to all faculty prior to the synch.  Generally, courses will be synched at the beginning of the semester and then as needed throughout the semester if there are any major errors that would affect the function or quality of the course.  Synching repeatedly could cause confusion and challenges with the flow of the course and awareness of adjustments by both faculty and students.

Blueprint sync associated courses to have the same content and settings.

Administration of Blueprint Courses

At this time, the request for approval to develop a Blueprint course must be submitted to CMC and only then can change from a regular course to a Blueprint be performed by a CMC Canvas admin.  This can not be done by faculty in Canvas, as this is an action that must be approved by the school and the program for any course to become a Blueprint.

All Blueprint courses will be associated with the appropriate courses and later synch by a Canvas administrator through approval by the CMC school or program representative.

Instructor Notes/Instructor Guide for MCB courses

Can students who take separate sections of the same course expect similar experiences, including the amount of time and effort they are required to engage? To meet this goal, faculty at CMC can develop a course that can be a "blueprint" in Canvas for multiple faculty to teach. In this way, faculty have some common structure, materials, assignments, and/or assessments and reach the learning outcomes with some consistency. 

  • Course Instructor's Guide
    Faculty designing a "blueprint" course for multiple faculty, it is essential to include an Instructor's Guide that offers guidance for instructors. This guide can include a wide variety of information: reasons for instructional decisions, justifications for the resources used, guidance on grading, suggestions for instructor time management, etc.  This guide is a starting point for developing the Instructor's Guide. 

Americans with Disabilities Act (ADA) and Universal Design

What does this mean for you as a faculty member at a public college?

Generally, it means that you must provide basic accessible access to all aspects of your course. You may wonder if you only have to provide accommodations if there is a student known to be disabled in your class, and the answer is that for some types of accommodations, yes that would be the case. However, to broadly address the issue of accessibility to content in such a way that avoids singling out students, institutions have adopted the requirements for access to online content that must be provided to all students as part of the basic course design and to meet ADA requirements.

Although following ADA requirements may seem like extra work, it is essential and is considered best practice for quality course design more generally. All students benefit from a principle known as Universal Design for Learning (UDL). Below are examples of effective ADA design benefits that positively affect other students.

  • students who are second language learners may also benefit from the available closed captions
  • mild hearing loss is very common among the general population, meaning that students with any hearing loss may also benefit from the available closed captions
  • students who would qualify for disability services may not have been formally identified
  • students who have disabilities that affect their learning may not ask for the help they need and deserve

Keep in mind that following ADA requirements is the law. There are potentially serious repercussions for both individual faculty members and institutions who do not make efforts to comply.

The seven (7) elements below must be met for any online content provided to students.

  • Layout/Organization
  • Headings
  • Images
  • Links/URLs
  • Color
  • Tables
  • Video Captioning CC/Transcripts

ADA requirements also apply to in-person learning, but with additional requirements. Two examples of ways the seven online elements might be used in face-to-face learning are given below.

  • If you are showing a movie in class, provide access to closed captioning.
  • If you are using PowerPoint slides, you must test for color contrast and make sure alternative descriptions of images are available.

In addition, the physical space of in-person learning must be accommodating.

Additional accommodations may also be provided for individual students depending on their specific needs. 

  • Quality course design utilizes the principles of Universal Design for Learning (UDL) and commits to accessibility, ensuring all learners can access all course content and activities and all learners can easily navigate and interact with course components. (Overview of QM Standard 8)
  • The course should provide alternative means of access to course materials in formats that meet the needs of diverse learners.
  • The course design and the multimedia should facilitate ease of use, maximizing usability. (QM standards 8.3, 8.4, 8.5)
  • The course design should facilitate readability. (QM standard 8.2) The course navigation should facilitate ease of use. (QM standard 8.1)

Universal Design is a philosophy for developing systems that go beyond accessibility and accommodation to creatively design user experiences that work for all. In an educational setting, one resource, Universal Design for Learning (UDL), is a research-based framework for designing for all students.

Learner Engagement: Affective - The "Why" of learning
Learners differ markedly in the ways in which they can be engaged or motivated to learn.

Content Representation: Recognition - The "What" of learning
Learners differ in the ways that they perceive and comprehend information that is presented to them.

Action & Expression: Strategic - The "How" of learning
Learners differ in the ways that they can navigate a learning environment and express what they know.

Open Education Resources (OER)

"Open Educational Resources are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and repurposing by others. OER include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge."
by William & Flora Hewlett Foundation

Library Search: EBSCO Discovery

OER Textbooks

OER Starter Kit

Written by Abby Elder

This starter kit has been created to provide instructors with an introduction to the use and creation of open educational resources (OER). The text is broken into five sections: Getting Started, Copyright, Finding OER, Teaching with OER, and Creating OER. Although some chapters contain more advanced content, the starter kit is primarily intended for users who are entirely new to Open Education.

Licensed under Creative Commons Attribution